Iratus: Lord of the Dead wears its Darkest Dungeon influences on its sleeves, embracing its specific brand of turn-based combat as you face down pesky heroes in spooky caverns. According to the game’s press release, the game’s strategy will be more complex than other titles:
Instead of building your army the old-fashioned way, Iratus has you building your army from fallen enemies. Taking bones and guts instead of gold and weapons, the body parts of defeated enemies can then be used to create monsters to fight for you.
Unfrozen, the team behind Iratus, hopes the game will scratch that strategic itch for its Q2 release in 2018. According to Denis Federov, lead developer at Unfrozen:
There haven’t been many Darkest Dungeon-esque titles, so it’ll be very interesting to see how Iratus will both follow and disregard that title’s mechanics. What do you think? Does it diverge from Darkest Dungeon enough to be original, or is it just a clone? Let me know in the comments below – I’d love to hear what you think.